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Description
There are a lot of cool ways of putting out loads of Dragons at once in Commander, and if they all come in at the same time, you can quite easily end up dealing eight damage eight times, which is more than enough to end most fights

In particular, the Day 1 metagame at Worlds has very little to do with the current Standard metagame and, as a result, a couple of cards have more than doubled since yesterday

Unlike today, when each player can have a copy of a legend on the battlefield, in 2000, only one copy of a legend could exist on the battlefield, period, between both players

Rarity : Common Cost : 2 Colour Identity : Colourless Usage : Offers versatile mana fixing and acceleration in any multicolour Commander deck

It's only drawback came from the mana costs on both sides of the card: you either got the Hoodwink of countermagic or an overcosted Dark Banishing

Rarity : Common Cost : 1R Colour Identity : Red Usage : This offers you excellent card draw at low casting cost, while emptying out a card with low playability in your hand for that stage of the match, or perhaps you want cards in your graveyard
